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 :: Tutorials : Underwater Scene In 3D Studio Max

NOTE: This tutorial is for 3D Studio Max 5 and for other versions, please see the Discreet Documentation. This tutorial is easy as difficulty. For this tutorial you will need no external file or plugins. THIS TUTORIAL WAS CREATED BY JAFAR DAHSTI EXCLUSIVELY FOR 3D.SIBIUL.RO -ALL RIGHTS RESERVED-

  In this tutorial we will try to obtain a realistic image for Underwater World, including seafloor and waves. Below you can see the result of this tutorial.

Fantasy Underwater Scene

   1. CREATING THE SEA FLOOR

 First  create a plane in top view and set parameters to: length : 500 width : 500 / length segs : 40 width segs : 40. In the top viewport you should have this:

  Add a noise modifier to plane01 and set parameters to: Fractal = on , roughness : 10 , strenght x :0 y:0 z :14. Next you will add a mesh smooth from tab modifier and set parameters to: interations : 1.0. Change the name of plane01 to SeaFloor. Now your scene should look loke this:

   2. CREATING THE WATER SURFACE

  We will create the water surface by cloning the sea floor object, To do this Move the Sea Floor object along the [ Z ] axis while holding down the [ Shift ] Key. Next Press [ F12 ] and set the Z position of the water surface to a value of 63. To create a little diversity in the scene we will change the name of the new object to WATER and set it's Noise modiffier. We will only change the Z noise amont to 12. If you did all corectly, 3D Studio Max should display this for you:

   3. LIGHTNING THE SCENE

   For Lightning up the scene we will use 2 OmniLights.
   Create an omni light from light & camera tab and set position to x : 0 y : -10 , z : 32 ( press [ F12 ] to change position ). Now we will turn our simple onmi into a nice noise projector.To do this go to Modiffiers rollout and from advenced effects rollout click on none to select noise.

   Next we will set the parameters for the noise map we just added. Press M to open material editor..Drag the noise map into one sample slot in material editor and set parameters to : noise type = fractal , high : 1 , low : 0.35 , size : 25.

   Create another onmi light and set position to x : 0 , y : 09 , z : -83. Other modiffiers just leave as they are. In the perspective viewport you shoud see this:

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