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| :: Tutorials
: Building and texturing billiard balls (NURBS and Decals in 3D Studio Max) |
| NOTE:
This tutorial is for 3D Studio Max 5 and for other versions,
please see the Discreet Documentation. This tutorial is easy
as difficulty. It can also serve as a short and simple intoduction to NURBS. |

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1. Creating the First Ball |
Ok, Now i must imagine that all of you can create a standard primitive ball in 3d studio max. Yes. a standard primitive ball or Sphere as in 3D Studio Max. You can create the sphere in any viewport
you want, just make sure that after creating the ball you align it in to the center of our scene.
You
can do this by pressing [F12] - This will display the [Move Transform Type-In] window. In the left section [Absolute: World] insert zero [0] in all 3 boxes for x , y and z axis. Now your sphere is just where we need it to be.
Next we will convert our standard primitive sphere into a nurbs surface. Do this by right-clicking the sphere and /Convert To / Convert to Nurbs. See the image bellow for a screen shoot. 
| 2. Defining the sections of the ball |
Now that our ball is a surface we can finaly start defining the 3 major sections of our ball.
The 2 poles and the middle section. To do this we will create 2 Line
shapes.
In the Left viewport create a line align it to the center of the ball. Then clone the line. The 2 lines will serve as vector shapes for the sections.
Now move the 2 lines and see to get the setup i made in the image bellow.

Another thing we must do now is to make the round section in the middle (the section where the ball's number is). To do this we will create a standard circle shape and align it just as we did with the lines. But there is one more thing we must do with the circle before we start.
Select the circle and convert it into a Editable Spline. Go Under Subobject / Vertex and select rightmost vertex. You will break the circle in this point as in the picture bellow.
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